![]() In Splatoon 2, spawn points are visually similar to the top of a cappuccino machine, with steam spouts and various valves, and have an on-off switch on the back portion. They do not appear in boss battles, except for the first mission and the final mission. Activating a checkpoint also restores one of the player's lives if any were lost. Checkpoints are shut off at first and are activated when approached by the player, lighting up with the player's ink color. Further checkpoints are simply miniature versions of their multiplayer counterparts while normal spawn points fit four players, checkpoints are only made for one player, Agent 3. In Octo Valley, the start of every level has a full-sized spawn point. While an Inkling is respawning, the design rotates faster. The light takes the form of two rotating arrows, the same design as the lives counter in Octo Valley. ![]() In Splatoon, there are three antenna-like fixtures on the outside edge that glow with a pulsing, rotating light of the color of the team's ink. Four orange Inklings on a spawn point at Urchin Underpass.
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